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Multiplayer on the go should have been the reason for Declassified to exist, but it stumbles at almost every turn. Survival might be worth it if you could play cooperatively, but alone it’s just an excuse to sit in a small map and fight both the enemies and the bad controls. Extra content wouldn’t be a bad thing, except that both are hampered by the same control issues as the story missions, and, in the case of survival, idiotic enemies.
#Call of duty black ops declassified series
The other single player components of Declassified come down to a series of survival missions and time-trial runs through environments filled with shooting range-style targets. Even on Regular difficulty you die surprisingly fast, making it so I had to sit through the same unskippable intro sequences before levels all too often.
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The levels only last a few minutes, but because the enemies seem to have some sort of X-Ray vision they’ll be shooting at you as you round corners, and whole rooms of them will pour entire clips of ammo onto your position, meaning you’ll be getting shot. The repetitious nature of the stages is due in part to the lack of any sort of checkpoint system whatsoever.
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The levels couldn’t end fast enough, because, despite their short length, they feel monotonous and repetitious. You’re always on the hunt to gun down waves of cloned enemies whose atrociously bad AI will have them shooting walls or cars directly in front of them or getting stuck on parts of the environment. One mission you’re rushing through to rescue some hostages, the next you’re sniping to cover an ally. Each stage is a two to five minute distillation of something we’ve all done in every other Call of Duty game, with no pacing changes or moments of spectacle to provide a hook. The campaign levels themselves don’t do anything interesting with either the Vita or with their design, either. It’s simply a device put in there as an excuse to connect it to the Black Ops games. The story never builds up to anything, and there’s no progression or development of the characters. Instead of a coherent plot the “story” is a series of random events that happened to characters from the Black Ops series, with some shoehorned tie-ins to plot points from the first and second games. The team is then set up for evacuation and the mission ends.Black Ops 2 shows that Call of Duty games can have great narratives, but Declassified’s is a mess. Menendez's son, Raul, is not considered as a target, so the team leaves him to escape. Upon further examination, this man turns out to be Jose Luiz Menendez. The protagonist gets the first shot, which causes the other man to fall off of a balcony. The explosion goes off, knocking both the CIA operative and the other man backwards. The next door will be breached in the same manner, but will be kicked open before the explosives are detonated. Breach the door with C4 and shoot anybody behind it. Move into the next building and advance until the enemies close a door. Air support will arrive, making the next outside area less difficult to go through. After the slow-motion sequence, move up the hallway and confront Torres. After clearing the first floor and going down the stairs, a door must be breached using C4.
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At this point, stealth can be used to kill the first few guards. The mission begins with the CIA Operative entering the compound through the ceiling. Walkthrough " However the mission had unintended consequences, the rise to power of a man named - Raul Menendez." - Opening cutscene
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