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The best way I can describe Archvale is if Enter the Gungeon decided to cosplay as A Link to the Past. Sure, sure, whatever, WHERE’S MY ENERGY SWORD? This isn’t Payback, you’re the good guy and the bad guy is over there, so go stab him with one of many, many weapons that you pick up along the way. Look, you’re a hero, and you’re gonna do heroic things. There’s also talk of the fabled Archvale, which may or may not be how the king was banished, and you get it in your head that you’re going to restore peace and banish the not-zombies and all that jazz. Anyways, you’re a nameless protagonist in a land that, once upon a time, was terrorized by an insane and evil king who created The Undying a horde of constant monsters that simply refuse to die. Have you ever tried to dig into the story of Ikaruga ? It’s a trip. Like all good bullet hell games, Archvale has a story that is engaging, rich, and completely optional for you to pay attention to. And Archvale is a constant, screaming reminder of the crawling hand of death at every turn.
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Thankfully, indie developers idoz & phops, along with Humble Bundle, did a great job of remembering what makes bullet hell fun: the high, stressful chance you’re gonna die. Whenever you add more to the mix – be it a cohesive storyline or any kind of additional focus – it can take away from the overall art of the dodge and graze. Bullet hell, sometimes called danmaku, is a weird one to try and intermingle simply because it is a very demanding game type unto itself. Sometimes you get brilliant combinations, like Action RPGs, Visual Novel Simulations, or Time Management Waifu. The mixing and matching of genres in order to get a unique and memorable gameplay experience is a difficult field to walk.
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